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Overview[ | ]

The Elite have been serving Doubt for centuries and run under the command of Doubt's trusted general, Kyoko. The Elite are trained assassins and from a young age, they are put through torturous conditions in order to weed out the weak. The strong candidates eventually 'graduate' into the Elite clan. They are one of Doubt's most dangerous footsoldiers, specializing in a variety of assassination and offense.

In game, the Elite are dangerous and hardy enemy units. Each enemy type possesses an advanced form of attacks and maneuvers, rendering them high value targets on the screen. From counter attacks, healing and high damage, as an army, the Elite can do it all. Their durability, flexibility and variance in movesets make them harder to approach than other enemy units.

Cougee[ | ]

  • Enemies cougee

    Hope you like pain!

    Unit type: Regular
  • Health: 450
  • Threat level: Medium
Name Damage Chip Frequency Notes (terminology)
Maniac Beckon High absorbs all types of damage;

damage charges up his Maniac meter;

Swift Upper 60-120 0.3 Medium empties his Maniac meter;

Tips / Trivia:

  • Cougee should not be attacked with a long combo, as he can interrupt it with his Maniac Beckon and his charged Swift Upper.
  • Avoid getting hit by a charged up Swift Upper by watching his attack pattern.

Hashi[ | ]

  • Enemies hashi

    Well versed in the art of not letting you punch.

    Unit type: Regular
  • Health: 450
  • Threat level: Low
Name Damage Chip Frequency Notes (terminology)
Parry Punch 60 0.4 Medium Notes Autoguard;

Tips / Trivia:

  • Parry Punch's autoguard window is quite long and during the startup of the attack.
  • Though a low threat, Hashi can turn the tide of a horde by counter attacking you, leading a horde to crowd you with in hitstun.

Reeshi[ | ]

  • Enemies reeshi

    Addicted to healing himself.

    Unit type: Regular
  • Health: 650
  • Threat level: Low
Name Damage Chip Frequency Notes (terminology)
Palm Strike 70 0.5 Medium
Healing Crystal Medium heals 150HP;

Tips / Trivia:

  • There are no limits to the number of times Healing Crystal can be performed.
  • Healing Crystal can only heal the Reeshi himself.
  • Likes to sleep to the sound of rain.

Mono[ | ]

  • Enemies monos

    You wouldn't like him when he's angry.

    Unit type: Regular
  • Health: 1500
  • Threat level: High
Name Damage Chip Frequency Notes (terminology)
Backhand 80 0.8 Medium
Anger Fit High automatically executed when he is knocked down and when his Silver HP reaches 0;

changes color;

Backhand Punch Combo 180

[80,100]

1.8

[0.8,1]

High Notes Knockdown;

only can be done after Anger Fit is activated;

Tips / Trivia:

  • Successfully hitting a Mono that hasn't entered Anger Fit will result in a reduced hitstun, which may lead to interruption of a combo.
  • Backhand Punch Combo, though damaging, does not natural combo and can be guarded in between hits.

Joku[ | ]

  • Enemies joku

    The best looking armor ever.

    Unit type: Sub-boss
  • Health: 1800
  • Threat level: High
Name Damage Chip Frequency Notes (terminology)
Swift Upper 90 0.75 High
Parry Punch 75 0.75 Medium Notes Autoguard;
Palm Strike 75 0.75 Medium
Healing Crystal Medium heals 150HP;
Guard Guards all damage;

Tips / Trivia:

  • Unlike the Cougee, Joku's Swift Upper does not have a Manic meter mechanic.
  • Like the Reeshi, there are no limits to the number of times Healing Crystal can be performed.
  • Healing Crystal can only heal the Joku himself.
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