Overview[ | ]
The Tough Hats are a sewer dwelling band of fighters that excel in blending in with the crowd. Not as rabid as their other comrades, like the Invaders, the Tough Hats are able to mix with the rest of the world and provide intel to their superiors. Their strength and awareness make them the perfect sleeper agent in Doubt's cause.
In game, the Tough Hats are always in abundance, compared to the other enemy units. Though they do not pack much of a punch, the Tough Hats thrive in being able to outlast other enemies and aimed to create a crowd with other more dangerous enemy units. Their arsenal is relatively weak, but they should not be underestimated.
Green-hat[ | ]
- Unit type: Regular
- Health: 500
- Threat level: Low
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
Tough Jab | 45 | 0.25 | Medium |
Tips / Trivia:
- Though weak in damage, Green-hats have high aggression and are best when crowding a player.
- Can cook up a mean spicy taco.
Orange-hat[ | ]
- Unit type: Regular
- Health: 550
- Threat level: Low
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
Double Jab | 60
[30,30] |
0.5
[0.25, 0.25] |
Medium | |
Right Cross | 90 | 0.4 | Medium | ; |
Tips / Trivia:
- Is a specialist in punching people in the face-- no other area of the human body.
- Likes orange soda too.
Red-hat[ | ]
- Unit type: Regular
- Health: 550
- Threat level: Medium
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
Right Cross | 70 | 0.25 | Medium | ; |
Dashing Gut Kick | 90 | 0.4 | Medium |
Tips / Trivia:
- Dashing Gut Kick gives the Red-Hat better range than his Hat counterparts.
- Constantly has to explain to people that he's not part of 'the Enterprise'.
Purple-hat[ | ]
- Unit type: Regular
- Health: 600
- Threat level: Medium
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
Tough Jab | 45 | 0.25 | Medium | |
Dashing Elbow | 90 | 0.6 | High |
Tips / Trivia:
- Is a neat-freak.
- Knows he's the most annoying Hat.
Pink-hat[ | ]
- Unit type: Regular
- Health: 600
- Threat level: Medium
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
Blueball Energy | 70 | 0.2 | High | ; |
Tips / Trivia:
- With his Blueball Energy projectile, the Pink has can strike from a distance while other enemies crowd you.
- Does stand up comedy in his spare time. But he's not very funny.
Yellow-hat[ | ]
- Unit type: Regular
- Health: 550
- Threat level: Low
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
Tough Jab | 45 | 0.25 | High |
Tips / Trivia:
- Is the designated coffee-boy in the Tough Hats. He's OK with it.
- Tries to learn new moves by watching his Hat brethren.
Black-hat[ | ]
- Unit type: Regular
- Health: 550
- Threat level: Medium
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
Right Cross | 70 | 0.25 | High | ; |
Dashing Gut Kick | 90 | 0.4 | Medium |
Tips / Trivia:
- Dashing Gut Kick gives the Black-Hat better range than his Hat counterparts.
- Tries to get his teammates to join him for paintball.
Silver-hat[ | ]
- Unit type: Sub-boss
- Health: 1800
- Threat level: High
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
Triple Jab | 60
[20,20,20] |
0.75
[0.25,0.25,0.25] |
High | |
Right Cross | 90 | 0.4 | Medium | ; |
Dashing Gut Kick | 90 | 0.6 | Medium | |
Dashing Elbow | 90 | 0.5 | Medium | |
Blueball Energy | 70 | 0.2 | Medium | ; |
Guard | Guards all damage; |
Tips / Trivia:
- Has a tendency to choose not to guard often.
- Likes to keep his clothes clean; hates working in the sewers.